![]() ![]() I saw so much edits over Urien that I can't stand it anymore. But now that you're working in Decapre, I think we could use just Chun-Li to fill the spot. Maybe we need some of the two female chars from SF2, just for the two being cool chars IMO. Our conversation about the roaster (the bold are mine thoughts)Ĭhun-Li - She is iconical, but she is in almost EVERY crossover. Hey buddy, good to see you here! I will work with Nestor no this game too. Q: Out of all of those characters, which ones are unlockables?Ī: (Considering Ingrid as a row) Rows 2, 3, 9 & 10 are going to be unlockables. Characters and stages are still being decided. ![]() We have permission for some characters, like Hauzer, Megaman and Hayato, and even if they're coded, I'm talking only about the chars done in our current template (tag system implemented).Ī: Yes. The others are WIP's.Ĭode-wise, just a pair are done, while the others are being coded. R: Sprite-wise (also considering sprites done by Capcom itself), almost 3/4 of characters are done/close to be done. Q: Those are a lot of characters!!! How many of those are done? ![]() There will be a unlock system based on the DATA folder being moleboxed with other elements, you will be able to unlock and download chars and add them in the CHARS folder (not moleboxed), so, in this way, it will be more easier to make updates once they're necessary The chars will have a different graphic style, being Strider Hiryu and Megaman from MVC, while Ryu and Ken will have their CvS graphics, however, there will be a balance with all the sprites, in size, palletes and smoothness. Right now, I'm working in two characters, Demitri and Leo (locked char), I will post all the updates here.Ībout the fight lifebars, here's another prototype, with the Leon sprite made by Mudy, splendid work without doubt (Thanks for the Info FeLo Llop!) The game system will be MVC-like, with the TAG included, based in the Ryou Win's one, but with improvements to be implemented, as well as new adds like the Parry system. ![]()
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